一、概述

Gestures are the second "G" in Gaze, Gesture, and Voice. Unity provides both low level access (raw position and velocity information) and a high level gesture recognizer that exposes more complex gesture events (for example: tap, double tap, hold, manipulation and navigation).  

手勢(shì)識(shí)別是Hololens 三大輸入系統(tǒng) Gaze焦點(diǎn)、Gesture手勢(shì) 和 Voice聲音 中的第二個(gè)G~(這句翻譯的好像有點(diǎn)兒生硬了~)同時(shí)在Unity層面也提供了底層的API,例如原始位置速度位移信息等~ 當(dāng)然,也提供了高維度封裝好的供開發(fā)者調(diào)用的高層API~例如:手勢(shì)單擊,雙擊,長按,多點(diǎn)點(diǎn)擊以及導(dǎo)航欄...(完全按照開發(fā)者的思維翻譯的~)

官文可以得知~ HoloLens提供了高層次的和核心的API供開發(fā)者調(diào)用~
2

  • Gesture Input

  • Interaction Input


二、Gesture Input(高層次分裝的API)

Namespace: UnityEngine.VR.WSA.Input

Types: GestureRecognizer, GestureSettings, InteractionSourceKind

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